![]() ![]() While there are some amazing set-pieces to encounter, such as a massive skyscraper that had fallen into a cavern or a dinosaur skeleton in a museum, most areas were simply pulled from the “visual guide to the apocalypse.” There are enough iconic locations that navigating the maze can rely on those landmarks, but the tunnels in between are often little more than craggy caverns that don’t retain visual interest. Aesthetically, however, it’s a bit less inspired. A compass will at least guide you in the right direction, so if you’re purely intent on getting to the next Sin to defeat it, you can eschew discovery and follow the golden path.įrom a purely maze-design perspective, Darksiders III’s world is brilliantly realized. I loved not relying on a map and the surprises that came along with it. Without a map, it’s tough to remember exactly where some of these challenges were, but taking away the map also leads to more moments of discovery in the looping dungeon. Completionists who scour every corner and every path will find that they need to return at a later time. Various abilities unlock new passages, shortcuts, and make the world feel like a big interconnected hive of tunnels, with payoff coming later in the game as you unlock more ways to traverse it.ĭiscovery in the world may beget challenges too powerful at that moment. It was an interesting treat to arrive in a boss room and realize that I had been staring at it 30 minutes earlier from a different perspective. The entire sprawling world is a twisted maze, looping back around on itself in creative ways that I didn’t see coming. There is no central hub location where each of the areas extends out from. While those felt a lot more like The Legend of Zelda in terms of world design, Darksiders III takes the approach of a dungeon crawler. Gunfire Games completely rethought the “hub and spoke” design of the world that made up the first two games. Return to where you died, and you can pick them up again, but the challenges between respawn and those souls wait once more. Collected souls are Fury’s way of leveling up, but if she falls, those souls are lost. Learning enemies’ attacks is key to winning any battle, even against the simplest of foes. Bad timing and even direction can mean a very quick death. Trial and error can make quick work of a boss that initially seems unbeatable. Don’t expect any obvious tells or HUD indicators for when you need to dodge. Fights are designed to be tough and the world unforgiving. It’s a cliche comparison, but one that Darksider’s III earns in full. If Darksiders had a Legend of Zelda feel and Darksiders II leaned more on the loot aspects of games like Diablo, then Darksiders III pulls heavily from Dark Souls. Too often in games, death means very little, and I’m not talking about the horseman. There are some great moments, whether it’s between Fury and her Watcher, or the horseman and the stunningly designed bosses that she encounters. The voice acting and character design are all classic Darksiders. There’s a little bit more depth to this character, even if it does take some digging to get there. ![]() She’s in this for no one but herself, but when she gets pulled into the celestial deception that framed her brother and ended the world, all bets are off the table. Telling Fury’s part comes down to her own fiery personality and bond with her horse. One worries about how to retell the same story from three different perspectives. Darksiders 3 Review – Fury’s various “hollow” forms will change her hair color and abilities.įury’s story does get quite a bit more interesting than the synopsis might betray. Fury is tasked by the Charred Council with taking down the Seven Deadly Sins who have escaped and are roaming about the Earth. And following suit, Darksiders III tails Fury, the horsemen’s female sibling, during that same time. Death took center stage in the second, with the game’s timeline running parallel to the first. ![]() The first game told an impassioned and interesting story about War, wrongly accused of breaking the seventh seal and instigating the end of creation. Darksiders tells the story of the apocalypse from the perspective of the four horsemen of the, well, you know, apocalypse. ![]()
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