![]() ![]() So, let me know if you think any of this will be a problem for your deployment or installation. In fact, technically the amount of required memory may go down with the changes I’m making to the rendering system. I’m not finding that I need to increase the memory requirement at all. I’m not requiring any newer service pack levels, such as XP SP3 or Vista SP1. asm files for GPC and to see how much SSE2 is part of the instruction mix (quite a lot!). It’s rather interesting to have the C++ compiler output the. All 64-bit processors support SSE2, and so this is made use of then. ![]() Since the Pentium III is 9 years old, and the Athlon XP is 7 years old, I figured it was safe to do this. Requiring SSE simplifies a few things with the native code, and makes things a lot faster as well (especially for DDS file saving). 64-bit mode requires an additional 256MB of RAM, a 64-bit CPU, and a 64-bit edition of Windows.1024 x 768 screen resolution ( recommended: 1280×1024 or larger).768MB of RAM in Windows Vista ( recommended: 1GB or more).256MB of RAM in Windows XP ( recommended: 512MB or more).Intel Pentium III, or AMD Athlon XP, or any newer CPU with SSE support ( recommended: any dual-core CPU). ![]() 64-bit support requires a 64-bit CPU that is running a 64-bit version of Windows, and an additional 128 MB of RAMĪnd here’s what I’m planning for version 4.0:.256 MB of RAM ( recommended: 512 MB or more).500 MHz processor ( recommended: 800 MHz or faster).Windows XP (SP2 or later), or Windows Vista, or Windows Server (2003 SP1 or later).The system requirements for Paint.NET version 4.0 will be increased slightly, although it shouldn’t affect many people. ![]()
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